Date: 2011-12-07 02:25 am (UTC)
thebaconfat: (Default)
From: [personal profile] thebaconfat
I really like the idea of consequences for sidequests in theory but I also know that when I'm actually playing a game and I know I can't possibly get ALL the things, I get all stressed and cranky!

Maybe they've been going on Voyages of Self-Discovery of their own, and it's having an effect on them and their own plans.

Haha, now I really want a two-disc game where one disc you play the hero's story and the other you play the villains, and somebody has to lose.

I also really want to see games that actually do stuff with save points.

I find that the more RPGs I play, the more I appreciate how FF7 basically had a sidequest for every player character that taught you more about them and gave them a chance to grow. Plus the quests slotted nicely in to the plot, and made it clear that pretty much everyone has a personal reason to go after Sephiroth. Which is awesome, and not something any of the FFs since have managed. I haven't played any pre-7 FFs; are they good about that sort of thing?
(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

personalapocalypse: an alien sky on a quiet shore (Default)
Personal Apocalypse

May 2025

S M T W T F S
    123
45678910
11121314151617
18 19202122 2324
25262728293031
Page generated Jul. 12th, 2025 08:18 am
Powered by Dreamwidth Studios

Style Credit