I really like the idea of consequences for sidequests in theory but I also know that when I'm actually playing a game and I know I can't possibly get ALL the things, I get all stressed and cranky!
Maybe they've been going on Voyages of Self-Discovery of their own, and it's having an effect on them and their own plans.
Haha, now I really want a two-disc game where one disc you play the hero's story and the other you play the villains, and somebody has to lose.
I also really want to see games that actually do stuff with save points.
I find that the more RPGs I play, the more I appreciate how FF7 basically had a sidequest for every player character that taught you more about them and gave them a chance to grow. Plus the quests slotted nicely in to the plot, and made it clear that pretty much everyone has a personal reason to go after Sephiroth. Which is awesome, and not something any of the FFs since have managed. I haven't played any pre-7 FFs; are they good about that sort of thing?
no subject
Date: 2011-12-07 02:25 am (UTC)Maybe they've been going on Voyages of Self-Discovery of their own, and it's having an effect on them and their own plans.
Haha, now I really want a two-disc game where one disc you play the hero's story and the other you play the villains, and somebody has to lose.
I also really want to see games that actually do stuff with save points.
I find that the more RPGs I play, the more I appreciate how FF7 basically had a sidequest for every player character that taught you more about them and gave them a chance to grow. Plus the quests slotted nicely in to the plot, and made it clear that pretty much everyone has a personal reason to go after Sephiroth. Which is awesome, and not something any of the FFs since have managed. I haven't played any pre-7 FFs; are they good about that sort of thing?